Director Christopher Nolan and the cast of "Interstellar" have been making the media rounds. Here are some highlights from interviews with Wired, The Hollywood Reporter, The New York Times and Entertainment Weekly.
-Interstellar will feature the most scientifically accurate (as far as we now know) depiction of a black hole on screen.
Astrophysicist Kip Thorne became a crucial element in the development of "Interstellar." "Nolan's story relied on time dilation: time passing at different rates for different characters. To make this scientifically plausible, Thorne told him, he'd need a massive black hole—in the movie it's called Gargantua—spinning at nearly the speed of light. As a filmmaker, Nolan had no idea how to make something like that look realistic. But he had an idea how to make it happen."
-The special effects are so extensive, the team had to develop new technology.
"Some individual frames took up to 100 hours to render, the computation overtaxed by the bendy bits of distortion caused by an Einsteinian effect called gravitational lensing. In the end the movie brushed up against 800 terabytes of data. 'I thought we might cross the petabyte threshold on this one,'" said Double Negative CG Supervisor Eugénie von Tunzelmann. "We had to write a completely new renderer."
Read More: http://www.indiewire.com/article/13-awesome-things-we-now-know-about-interstellar-20141023
-Interstellar will feature the most scientifically accurate (as far as we now know) depiction of a black hole on screen.
Astrophysicist Kip Thorne became a crucial element in the development of "Interstellar." "Nolan's story relied on time dilation: time passing at different rates for different characters. To make this scientifically plausible, Thorne told him, he'd need a massive black hole—in the movie it's called Gargantua—spinning at nearly the speed of light. As a filmmaker, Nolan had no idea how to make something like that look realistic. But he had an idea how to make it happen."
-The special effects are so extensive, the team had to develop new technology.
"Some individual frames took up to 100 hours to render, the computation overtaxed by the bendy bits of distortion caused by an Einsteinian effect called gravitational lensing. In the end the movie brushed up against 800 terabytes of data. 'I thought we might cross the petabyte threshold on this one,'" said Double Negative CG Supervisor Eugénie von Tunzelmann. "We had to write a completely new renderer."
Read More: http://www.indiewire.com/article/13-awesome-things-we-now-know-about-interstellar-20141023
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